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lemuriapress
Date: 2006-09-17 02:07
Subject: Ptolus is Over
Security: Public
Location:Ballard, USA
Music:Neil Young: Campaigner

Monte Cook's second Ptolus campaign ended about three hours ago, about a week before the Cooks move to Milwaukee. Most of their stuff is in boxes and they're getting to the "make sure the fridge is empty" phase. It was easy to feel a little melancholy about the end of a long tradition and a regular meeting of good friends, but Monte had something special in mind, and there was no time for mourning. After seven years of Monday night memories, it all ended today in a marathon 10-hour session featuring more than 100 painted metal miniatures, exactly 47 fatalities, and a 100% survival rate for all 13 player characters represented by 6 players (Erik Mona, Bruce Cordell, Sue Cook, Jesse Decker, Christopher Perkins, and Michele Carter). Characters from the current and former Ptolus campaign were on the scene, allowing us to each play two characters. Chris Perkins played three characters, since he had a character in both the Monday night group (the "Runewardens") and the Wednesday night group (the "Company of the Black Lantern") in the first Ptolus campaign. My character from the first campaign, Zophas Adhar of Roth, is an aasimar paladin9/knight of the pale 8 with a holy avenger and an attack bonus in the mid-30s. My current character, pictured below, is an 11th-level chaotic neutral wizard named Barbatos Kem.


Barbatos Kem (Art by Eric Lofgren)

When not adventuring, Barbatos anonymously publishes a scandalous broadsheet called the Midtown Partisan. To help spread the news of some adventuring seminars Sue's character Benris wanted to sponsor at the party's magic shop, I sketched out the following sample front page of a typical Partisan issue.



The scene of tonight's festivities was a massive theater with balconies, private boxes, and rows and rows of benches. We were there because we knew that our enemy the annis hag crime lord Kevris Killraven was going to try to assassinate rival gang lord (and arch enemy of the party) Menon Balacazar. We wanted to make sure that whatever happened, neither of them left the theater alive.

When we arrived at Monte's, he had already drawn out the complete theater on Tact-Tiles. I snapped a quick shot of it with my phone camera:



Here's Barbatos's view of the stage, from the balcony directly across from Menon Balacazar's luxury box. Barbatos is the portly wizard in the red robes. The three-armed monstrosity standing behind him is the Cobbled Man, my character's flesh golem cohort. The woman in the blue robes to Barbatos's right is Sister Mara Von Witten, Sue Cook's character in the first Ptolus campaign.



After snapping these photos I counted the number of painted miniatures on the table and was surprised to see that there were exactly 100. It was absolutely shocking to see so many painted minis on display (perhaps a third were from Wizards of the Coast's range of prepainted plastics, but the rest were hand done by Monte, and represented only a tiny fraction of his overall collection). The number soon grew to about 130 as various assassins and evil wizards, monsters, and guards appeared on the scene. The most notable arrival was that of Kevris Killraven herself, mounted on a nightmare. She also had a few other friends, as you can see below.



It's not a great picture, but those of you who are familiar with D&D will instantly recognize the beholder and the mind flayer. They were terrifying opponents, but ultimately little match for six professional D&D players who have worked together once a week for nearly a decade.

My favorite words uttered by Barbatos tonight, and perhaps in the entire campaign:

"I wish for the entity inside my mind to take physical form and attack Kevris Killraven until she is dead, dead, dead!"
That surprised Monte, and the fact that it actually worked made my week. In all my years of playing Dungeons & Dragons, I'd never had the chance to cast wish, the game's most powerful spell. I'd seen it come up a half-dozen times as a Dungeon Master, but I'd never had the thrill of doing it myself. Until tonight. The demon I yanked out had been burrowed away in my psyche for the last eight or so levels, equating to about two years of real time. It screamed about how it would get its revenge upon me as it tore and scraped into Kevris Killraven's flesh, but the hag was finally laid low by a hail of arrows from Jesse Decker's archer/cleric Tellian that weakened her to near death, allowing my paladin Zophas to lop off her head with a satisfying swing of the Ankh of Justice. Sue's character Sister Mara dispatched the enraged demon with a well-placed spell, and Barbatos was at long last free of its malign influence (and, regrettably, its arcane assistance).

A great end to a great campaign. It was an honor to play in Monte's Ptolus campaigns. My Monday nights will never be the same.

PS: You can buy Monte's new 720-page Ptolus: City by the Spire hardcover from Paizo. We also make a line of metal miniatures based on the urban fantasy campaign setting. You should check them out.

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Joe Selby
User: [info]the_outlaw
Date: 2006-09-17 14:43 (UTC)
Subject: (no subject)

</i>When it took physical form, did it cause your head to explode? :)

We never had players that could cast wish (due to class selection or multi-classing, etc), so wishes always came from NPCs like djinns. In that regard, your wish would have caused the demon to take physical form while still inside your head, killing you instantly.

I envy the fact that you've had a regular game for that long. The only regular D&D gaming I can get is LG. I have "regular" games of Savage Worlds (right now Necessary Evil and soon Deadlands Reloaded) and Angel every other week, but scheduling conflicts never allow us to stay on a two-week rotation.

Hope you can find something to fill that hole.

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varianor
User: [info]varianor
Date: 2006-09-17 15:14 (UTC)
Subject: (no subject)

Very cool. How did you get the wish? Now that we know Barbatos was possessed, I'm curious. Was that your idea?

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lemuriapress: Barbatos Kem
User: [info]lemuriapress
Date: 2006-09-18 09:50 (UTC)
Subject: (no subject)
Keyword:Barbatos Kem

Getting possessed wasn't my idea. We were exploring a ruined dark elf city in the forests north of Ptolus about two years ago. As we were passing by a particularly sexy statue of a dark elf woman, Barbatos happened to fail a will save. He thereafter approached the statue and kissed it full on the fleshy lips before being pulled away by his friends. It wasn't in time, for during the moment of the kiss the entity invaded my mind.

Later, the party tried to purge the entity from my mind, but if offered to give Barbatos increased magical power if he allowed it to burrow so deeply into his psyche that the spells could not remove it. Monte said yesterday that he was surprised I agreed to this plan, as if I hadn't the demon would have been expunged.

Throughout the campaign, the demon helped Barbatos a number of times. The most frequent aid came in the form of d6+1 magic missiles, but it also helped me cheat during the Gold Dragonscales game that put Barbatos in possession of Pythoness House, which is now called "Castle Barbatos" (please make your corrections in the $120 book on your shelf).

We got the wish on a scroll when we killed the most powerful vampire in Ptolus, whose name I will not even attempt to spell.

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Jaws
User: [info]jaws9
Date: 2006-09-21 04:55 (UTC)
Subject: (no subject)

He thereafter approached the statue and kissed it full on the fleshy lips before being pulled away by his friends.

I remember reading that in Sue's campaign journal: http://www.ptolus.com/cgi-bin/page.cgi?Ptolus_journal41

It is on page 46 of the PDF. Very first sentence.

"What a time to have been playing with statues…"


Peace and smiles :)

j.

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BhagwanX: yahooo
User: [info]bhagwanx
Date: 2006-09-17 16:30 (UTC)
Subject: It's time then
Keyword:yahooo

For you to lead us down deep intip the depths of....Castle greyhawk.

You know you want to.

The only Campaign I know of that has gone on >continuously< longer than Monte's Ptolus is the one I was in during college. Before I came, it had been going for three years, and it's still going on today. That's nearly 20 years with the same DM, and a floating character/player contingent of nearly 40 folks, in 8-12 character chunks.

Myself, I haven't had a group with over two sessions in about 6 years.

We'll miss them, precious. Yes we will.

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James Jacobs
User: [info]bigfootcountry
Date: 2006-09-17 17:39 (UTC)
Subject: (no subject)

Woo hoo! Good to hear that the "Head-Demon Launcher Gambit" worked out! Also good to hear that the last game was fun and memorable; it's the worst when a campaign ends because someone in the group has a temper tantrum and quits and then everything falls apart. Much better when the DM ends it on an awesome marathon session.

Of coruse... this means you have to one-up Monte and treat your Thursday group to a battle with 101 bad guys. No. Wait. I'm in that group. Keep it to 1 bad guy at a time.

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Erik Scott de Bie
User: [info]eriksdb
Date: 2006-09-18 01:46 (UTC)
Subject: (no subject)

Whew! What a summary, and what a way to end. Thanks, Erik, and congrats!

My longest ongoing campaign started in junior high and ended when I went away to college -- six years that took the characters from 3rd level to 19th. They still show up from time to time in other adventures (kinda went their own ways into epic-level territory), but that was the longest consistent campaign.

Cheers

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wandermansrealm: pic#51941778
User: [info]wandermansrealm
Date: 2006-09-18 13:45 (UTC)
Subject: (no subject)
Keyword:pic#51941778

I could be mistaken, but that sounded like one hell of a cool game ;)

My own game has only been going for about a week, which only mean one session in reality, so I won't dare to compare... however, if I had one wish, I would definitely use it to secure this game (the Crown campaign) for the next three years and see where it ends up!

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mortellan
User: [info]mortellan
Date: 2006-09-20 04:49 (UTC)
Subject: Campaign Ends

That was a good run Erik, what is Monte going to be doing in Milwaukee? I know I read he is out of the game industry or somesuch, but isn't that Gygax country? ;)

In response to the great finale you had, it reminds me that my own current campaign (Greyhawk 620cy) still miraculously runs despite the death of one of my primary players a few years ago. It was hard to carry on but it's good to know the campaign is a testament to his memory.

So what is up next for Mondays?

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lemuriapress: Classic Serge
User: [info]lemuriapress
Date: 2006-09-20 06:16 (UTC)
Subject: Re: Campaign Ends
Keyword:Classic Serge

Not sure yet. For the time being I'm working my ass off trying to finish a book. :)

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Benoist Poiré
User: [info]odhanan
Date: 2006-09-21 13:51 (UTC)
Subject: (no subject)

Awesome finale! Monte's management skills never cease to amaze me. Running that many opponents in a single combat! And talk about a closure. Kevris dead, Menon dead... That's a cool way to affect Ptolus for good, and particularly rewarding when you've been dealing with these frustrating NPCs for such a long while, I expect.

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Rodney Thompson
User: [info]gamescribe
Date: 2006-09-21 14:33 (UTC)
Subject: (no subject)

Sounds awesome, man. The kind of thing every DM dreams about running.

(This is Rodney Thompson, by the way)

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